A Conspiracy Look

      Finally, summer fatigue is past us (at least for me.) We can now go back to frequent content by me (with a relaxed definition of frequent.) It is amazing how the release of new magic cards can make someone want to play magic less. Do you think WotC is on this? They really should be. Or is this just a me thing?

      Regardless, someone was asking questions on our discord about conspiracies and I thought it would be a good topic to focus on. (I could link you the discord, but if you do want to go there, you can find the link on the website somewhere.) Conspiracies were a long time ago, around the time that our cube was first created, and many current players have no experience with them. We got a chance to test them when they were fresh and new. Long before our cube was a modular cube. The reason we do not play with them now is not because we do not like them, but because they were to be in their own module and the module got stuck in development and never moved forward. As we have finally been catching up on module additions, we just finalized Allies, Oaths & Walkers, and Snow, with Graveaggro close behind, we are focusing on the two unmodules and the Conspiracy module to be added. This is the perfect time to do a quick overview and discuss what are some of the truths that players say about them and what are some of the heavily hyperbolized statements players say about them (and all in a relaxed conversational format, I don’t know why…)

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